Functional and non-functional requirements

A functional requirement is something the product needs to work, perform an action and fulfill the purpose. It answers the question of “What does it do?”. They describe the minimal requirements of the product functionality. A non-funtional requirement is something that the product have to increase it quality. It answers the question of  “How does it do it?”. Non-functional requirements are extras made to improve the functionality of the product.

To be more precise, in software engineer, functional requirements define the functions of the system, is the description of the feature required. It also includes description of the required functions. Some examples of functional requirements are calculations, technical details, data manipulation and processing.

Non-Functional requirements focus on quality factors and effectiveness. These factors are what give value to the software and make the functional requirements function appropriately.

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Some non-functional requirements may be:
1. Usability
2. Availability
3. Reliability
4. Flexibility
5. Supportability
6. Performance

References:

Sqa.org.uk. (2016). Functional and Non-Functional Requirements. [online] Available at: http://www.sqa.org.uk/e-learning/SDM03CD/page_02.htm [Accessed 13 Sep. 2016].

SearchSoftwareQuality. (2016). Functional vs non-functional requirements, what is the difference?. [online] Available at: http://searchsoftwarequality.techtarget.com/answer/Functional-vs-non-functional-requirements-what-is-the-difference [Accessed 13 Sep. 2016].

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Project – Demo

this is a demo of our final project, a multiplayer videogame made with Unity.

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Hey guys!

So we finally have an stable version of the Tanks Online game we did as a project!

Reminder: This game is not ours entirely, we got the game, then customized some stuff such as 3rd person camera, aim freely, visual filters, power ups, respawning, and most importantly a multiplayer capability we learned at the Unity Roadshow about 2 or 3 weeks ago.

Here’s a video showing some gameplay:

We had been testing the game on Ken’s class, it has been fun and it’s looking real different from the first version, Hermes freaking rocks!

While testing we detected some bugs and errors in general, Hermes then fixed it and also added some stuff. We also noticed how the game becomes less stable the more people enters a game, so let’s say it’s a good 1v1.

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